DIGITAL TUTORS ANIMATING Walk Cycles In XSI V2012 BOOKWARE ISO-LZ0 | ISO | 536 MB
Create believable walk cycles and learn effective animation techniques in XSI. Contains over 3.5 hours of project-driven training. Perfect for beginner to intermediate artists. Popular highlights include: Body Mechanics of a Walk Cycle; Disposition of the Feet for Balance; Reference Points for Convincing Poses; Weight Transfer Throughout the Steps; Follow-through and Overlapping for Realistic Fluidity; Procedures for Blocking Animation; Timing and Spacing for Believable Weight; Using Exaggeration to Accentuate Poses for Interest; Methods to Use to Accelerate WorkFlow; Using Simple Expressions to Shift Keys for Desired Timing; Creating Advanced Controls for Greater Functionality in Rig; Exploring XSI's High Level Editing System to Manipulate Poses.
Digital Tutors Professional Series Animating Realistic Eyes in Maya-iNKiSO | ISO | 243 MB
This high-level series of tutorials was designed to provide you with techniques and tips for convincingly animating eyes in Maya. In this series of tutorials, our objectives include understanding a character's emotions and thoughts through their eye patterns. We'll cover techniques and workflows for animating believable eye jitters and eye darts. We'll dissect various eye animations and discuss WHY they move a certain way. Overall, we'll learn how to animate the eyes and brows to feel organic and life-like.
Digital Tutors Animating Creatures In Maya Insects V2012 BOOKWARE ISO-LZ0 | ISO | 1.06 GB
Learn an artist-friendly workflow to creature animation in Maya. Contains over 4 hours of project-based training for character animators learning new methods of animating multi-limbed creatures. Popular highlights include: Animating HexapedalCreatures; Tips for Animating Insect Legs; Adding Energy for Appealing Movement; Using Pose to Pose and Straight Ahead to Block in Animation; Convincingly Animating Antennas.
Animating Game Characters in Maya 2011 | ISO | 576 MB
In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters.
In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future.
Digital Tutors Animating Walk Cycles in XSI-ViH | ISO | 958 MB
Create believable walk cycles and learn effective animation techniques in XSI. Contains over 3.5 hours of project-driven training. Perfect for beginner to intermediate artists.
Popular highlights include:
* Body Mechanics of a Walk Cycle
Sample Lesson
* Disposition of the Feet for Balance
* Reference Points for Convincing Poses
* Weight Transfer Throughout the Steps
* Follow-through and Overlapping for Realistic Fluidity
* Procedures for Blocking Animation
* Timing and Spacing for Believable Weight
Ken Fountain - Animating a Basic Acting Shot
English | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo | 2.12 GB Genre: Video Training
In this 3-hour video lecture/demo, follow DreamWorks Animator Ken Fountain's process for analyzing and animating a simple, clear and appealing acting performance.
With a presentation geared toward the more advanced animator looking to create a great test shot for their demo reel, Ken let's you look over his shoulder as he chooses audio, examines the character's "subtext," plans his staging, breaks down video reference, works out timing and "attitude" through thumbnailing, uses detailed blocking to define clear acting beats, controls and shapes the scene's "phrasing," adds texture to enhance the energy, sculpts the lipsync, and brings a shot to a polished final.
Digital Tutors - Exploring Animation in Maya 2011: Animating a Swinging Character
English | Duration: 3h 18m | Video: VP6 (.flv) 920x760 | Audio: MP3 44.1KHz mono | 1.37GB Genre: eLearning
In this collection of lessons we will learn how to animate a swinging character.
In this course, we will create an animation of a character swinging to a platform. Step by step, we will create this performance while covering various techniques that will help you improve your animation skill set. Techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, improving arcs in the movement of your characters, animating between IK and FK modes, and overall we will learn how to animate with proficient workflows! By the end of this course, you will have the knowledge you need to create polished animations at a faster pace.
This high-level course was designed to provide you with techniques and tips for animating eyes convincingly in Maya. In this series of lessons, our objectives include understanding a character's emotions and thoughts through their eye patterns. We'll cover techniques and workflows for animating believable eye jitters and eye darts. We'll dissect various eye animations and discuss WHY they move a certain way. Overall, we'll learn how to animate the eyes and brows to feel organic and life-like.
Digital Tutors - Animating Game Characters in Maya 2011
English | VP6F 782x646 | MP3 96 Kbps | 1.16 GB Genre: eLearning
In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters.
In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future.
Animating with Flash MX: Professional Creative Animation Techniques
Publisher: Focal Press | ISBN: 0240519051 | edition 2002 | PDF | 448 pages | 29.6 Mb
If you are a professional animator and want to learn to use the Flash environment as a vehicle for your creative work then this is the book for you. It gets you up to speed fast with the basics of how to use Flash MX to animate, so you can start concentrating on how best to translate your animation skills to this medium.
Animating Power and Weight First Pass (part 1 & 2) - Jeff Lew
English | 1280x800 | MOV | 24fps 1169kbps | 57kbps 44.1kHz | 2.38 GB Genre: eLearning
Animating Power and Weight PART 1 is a real-time demonstration of animating the first pass of a large scale creature swinging around a heavy weapon. We go through every step of the animation process, from breaking down the reference footage to methods of keyframing.
Jeff Lew : Animating Power and Weight: First Pass
English | H264 1280x800 | MP3 96 Kbps | 2.38 GB Genre: eLearning
Animating Power and Weight PART 1 is a real-time demonstration of animating the first pass of a large scale creature swinging around a heavy weapon. We go through every step of the animation process, from breaking down the reference footage to methods of keyframing.