Randall Hyde, "The Art of Assembly Language, Second Edition"
760 pages | 2010 | ISBN-10: 1593272073 | EPUB, PDF | 25 MB
Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use.
Calisthenics Collection: The lost art of working out without expensive equipment and gym membership
English | PDF & ePub | Collection | 258.41 Mb
Mark Lauren & Joshua Clark - You Are Your Own Gym
Paul Wade - Convict Conditioning (+ Convict Conditioning 2)
Charles Bronson - Solitary Fitness
Charles Atlas - Dynamic Tension: Bodybuilding and Fitness Course
Children's Book of Art
English | PDF | 144 Pages | 44 Mb
This engaging guide takes children on an international tour of the world's greatest art, from the first daubs of paint in prehistoric caves to today's performance art. It includes all of the important art movements, from Renaissance to Rococo, as well as the great painters from all these eras. However, the approach is to look at art as an international exchange of ideas, not a straight history of western art. The book includes art from all countries, from aboriginal art to totem poles.
Alien Skin Snap Art 3.0.0.746 Revision 20593 | 65.5 MB
Snap Art 3 is a Photoshop plug-in that turns your photography into beautiful works of art with a single click. Detailed simulation of individual brush strokes and canvas texture gives results that are indistinguishable from handmade art. The finished piece begs to be hung in a gallery, especially when printed on canvas.
Art & Décoration 479 - Juin 2012
French | 220 pages | HQ PDF | 212 MB
A la une dans ce numéro : 8 terrasses à vivre : nos astuces d'aménagement
Et également : Charmelles la pierre les Serres d'Auteuil Perche piscines terrasses un mariage à la campagne
Bimestriel - 9 numéros / an
Le N°1 des revues françaises de décoration : tradition et modernité - art de vivre - idées maison - reportages et visites.
Digital Art Tutorials - Digital Painting Background Scenes Skies-CAUiSO | ISO | 436 MB
Watch step by step as world renowned Photoshop artist, Brian Haberlin, takes you computer painting backgrounds.
Format: PC/Mac CD-Rom or Instant Download
Tutorial by: Brian Haberlin
Program: Adobe Photoshop
Approx. Length: 1 hr 45 min
The Art of Bird Photography 2
English | PDF | 937 Pages | 180 Mb
The Art of Bird Photography II is the all-new continuation of the How-To classic, "The Art of Bird Photography; The Complete Guide to Professional Field Techniques." One chapter covers all aspects of Digital Photography and includes a section on understanding histograms. It also includes Artie's digital workflow along with tons of great Photoshop tips. Other chapters include "Equipment; What's New?," "Advanced Composition and Image Design," "It Ain't Just Birds," "Exposure and Flash Simplified," and "Advanced Sharpness Techniques & Creating Pleasing Blurs." The "Practicalities" chapter includes a detailed section on setting up your backyard for bird photography as well as sections on photographing on safari and on the tundra. Each image in the book includes all the technical data and is accompanied by the legendary educational captions that have made Artie's free on-line Bulletins so popular. Most chapters will include one or more galleries designed to illustrate and reinforce the principles covered in the text. There are two copies of the book on the CD. Open the "Spreads" version to best enjoy the beauty of the images and the layout and design. Open the "Single Pages" version for easy reading.
CGCookie Character Concept Art Natalia
English | MP4 | H264 631 kbps 30 fps | 1280x720 | AAC 128 kbps 44 KHz | 1.54 GB Genre: elearning
This is a CITIZEN Exclusive
What you’ll learn in this course!
In the duration of this course you will be taken through the entirety of a character creation process. This includes all the pre-production work that often goes overlooked such as gathering references, setting your layout, and a look at picking out your colors to compliment each other and lighting your scene. When it comes to drawing this series covers the human aspects such as the silhouette process, refining the anatomy, rendering skin using the pre-packed brushes, shaping out the head from any angle, taking an in-depth look and focus on the facial features from the eyes, the nose, the mouth, and the hair. Then we go through the materials included with a leather jacket, jeans, boots, metal, jewelry, tattoos, gloves. Then to polish it off I add a rim light and bring it all together with a background. I hope you enjoy and learn how to use this to create your own character concept art!
Juxtapoz Art & Culture Magazine - June 2012
English | 148 pages | HQ PDF | 133.00 Mb
Juxtapoz magazine presents a gallery of underground artists who influence much of the fashion, graphics, and new art we see today, and its readers are the tastemakers who discern the newest cultural trends. Full-color layouts presenting painters, street artists, sculptors, cartoonists, and photographers are featured along with interviews, rare portfolios, sketches, and reviews. Juxtapoz is the brainchild of Robert Williams, world-renowned artist and father of the widely popular school of cartoon surrealism. Target audience is teens to hip adults.
The Black Art of Video Game Console Design By Andre LaMothe
984 Pages | 2005 | ISBN: 0672328208 | scanned PDF | 494 MB
Breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time!
The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more.