• Cocos2d-X by Example Beginner's Guide
    Cocos2d-X by Example Beginner's Guide
    2013 | 246 pages | PDF | English | ISBN: 178216734X | 3.49 Mb

    Make fun games for any platform using C++, combined with one of the most popular open source frameworks in the world
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  • Pablo Ruiz - Cocos2d for iPhone 0.99 Beginner's Guide
    English | PDF | 368 Pages | 12 Mb

    This is a beginner's guide. If you want to get into the iPhone industry and have your games compete with the best, this book is for you. You should have some basic programming experience with Objective-C and a good understanding of OOP. A little experience of game programming in any language is welcome but not a must.
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  • Creating Games with cocos2d for iPhone 2
    Publisher: PP | 2012 | EPUB + PDF | ISBN: 1849519005 | 388 pages | 3.5 + 3 Mb

    Master cocos2d through building nine complete games for the iPhone
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  • Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk By Rod Strougo, Ray Wenderlich
    English | 2011 | 640 Pages | ISBN: 0321735625 | PDF | 15 MB

    Build the Next Great iOS Game with Cocos2D!
    Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy.
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  • Cocos2d for iPhone 1 Game Development Cookbook
    Publisher: Pa..ckt Publi..shing 2011 | 446 Pages | ISBN: 1849514003 | EPUB + PDF + Code | 9 MB + 6 Mb + 197 MB

    Over 100 recipes for iOS 2D game development using cocos2d
    Discover advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of the game development process
    Learn how to create top-down isometric games, side-scrolling platformers, and games with realistic lighting
    Full of fun and engaging recipes with modular libraries that can be plugged into your project
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  • Learn iPhone and iPad Cocos2D Game Development
    416 pages | PDF | ISBN-13: 978-1430233039 | English November 25, 2010 | 19.03 MB
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  • Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
    Publisher: Addi..son-Wes..ley Professional | 2011 | 640 Pages | ISBN: 0321735625 | PDF | 15 Mb

    Build the Next Great iOS Game with Cocos2D!
    Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy.
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  • Cocos2d for iPhone 0.99 Beginner's Guide (with code)
    Publisher: P a c k t Publi shing 2011 | 368 Pages | ISBN: 1849513163 | PDF | 52 MB

    Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. If you are just starting with game programming, cocos2d will enable you to make your first game in no time. Even if you are a seasoned game developer, you will still be able to benefit from what it offers. Yet beginning with cocos2d for iPhone may be an arduous task without a proper guide.
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  • Apress (11-2010) | ISBN: 1430233036 | 416 pages | PDF | 16 MB

    Learn iPhone and iPad Cocos2D Game Development /by Steffen Itterheim. Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you’ll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.
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