GNOMON MAYA TRAINING DVD - Dynamics Underwater Environments Internal DVDR-W3D | ISO |
In this DVD, John presents the process of creating an underwater effects shot, thoroughly explaining each step of the process from inception to completion. Starting with an ocean bottom and a camera move, John shows how to create underwater atmospheric conditions such as floating particulate matter, photo-real bubbles, water fog and caustic light rippling down through a wavy sea surface. John then uses Maya's Dynamics system to build additional elements into the shot, demonstrating their use within the shot environment. He shows how to use springs and goals to create an anchor and dynamic rope dropping to the sea floor, as well as how to use particle instancing with goals to create dynamic schools of fish. John then walks you through the final steps to create flowing sea grass and billowing sand when the sea bottom is disturbed. By the end of this DVD you will not only have a completed shot ready for fine-tuning and compositing, you will also have the ability to create your own fantastic underwater shots.
Ellen van Bueren, Hein van Bohemen, Laure Itard and Henk Visscher, "Sustainable Urban Environments: An Ecosystem Approach"
448 pages | 2011 | English | ISBN: 9400712936 | PDF | 6,9 MB
The urban environment – buildings, cities and infrastructure – represents one of the most important contributors to climate change, while at the same time holding the key to a more sustainable way of living. The transformation from traditional to sustainable systems requires interdisciplinary knowledge of the re-design, construction, operation and maintenance of the built environment.
Nak-Young Chong, Nak-Young Chong and Fulvio Mastrogiovanni, "Handbook of Research on Ambient Intelligence and Smart Environments: Trends and Perspectives"
550 pages | English | 2011 | ISBN: 1616928573 | PDF | 22 MB
Ambient Intelligence (AmI) is a multidisciplinary approach aimed at enriching physical environments with a network of distributed devices, such as sensors, actuators, and computational resources, in order to support humans in achieving their everyday activities.
Digital Tutors - Rendering Low Resolution Environments in Maya (2011) DVD
English | VP6F 782x646 | MP3 96 kbps | 998 MB Genre: eLearning
In this series of lessons we will explore a variety of techniques for creating realistic lighting which can also convey a sense of mood and atmosphere within Maya.
Throughout these lessons we will learn how to use lights and shading network modifications to create the appearance of real light sources, as well as using lights to call attention to particular areas of our scene. This course will be placing emphasis on efficient rendering practices, and some guidelines that you can use in your day-to-day work to help your renders proceed as quickly as possible. We will also take some time to learn how volume primitives and 3D textures in Maya can be used to create complex volumetric effects within our scene.
Computer Graphics for Artists II: Environments and Characters by Andrew Paquette
349 pages | Sрringеr | 2009 | ISBN: 1848824696 | PDF/djvu | 43/10 MB
In this issue specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters.
Programming HTML5 Applications: Building Powerful Cross-Platform Environments in Javascript By Zachary Kessin
Publisher: O'Re..illy Media 2011 | 142 Pages | ISBN: 1449399088 | EPUB | 2 MB
HTML5 is not just a replacement for plugins. It also makes the Web a first-class development environment by giving JavaScript programmers a solid foundation for building industrial-strength applications. This practical guide takes you beyond simple site creation and shows you how to build self-contained HTML5 applications that can run on mobile devices and compete with desktop apps.
Social Media Tools and Platforms in Learning Environments
English | 2011-10-28 | 3642203914 | PDF | 453 Pages | 5.22 MB
Online social media have transformed the face of human interaction in the 21st century. Wikis, blogs, online groups and forums, podcasts, virtual worlds, and social tagging are but a few of the applications enabling innovative behaviors that support acquisition, access, manipulation, retrieval, and visualization of information. It is, therefore, no surprise that educational practitioners and theorists have begun to explore how social media can be harnessed to describe and implement new paradigms for communication, learning, and education.
Iceland - Modern Processes and Past Environments By C. Caseldine, A. Russell, J. Hardardóttir, O. Knudsen
Publisher: Els..ev..ier Scie..nce 2005 | 420 Pages | ISBN: 0444506527 | PDF | 34 MB
Anthropocentrism: Humans, Animals, Environments (Human-Animal Studies) by Rob Boddice
Publisher: Brill Academic Publishers | ISBN 10: 9004187944 | 2011 | PDF | 348 pages | 3.8 MB
Anthropocentrism is a charge of human chauvinism and an acknowledgement of human ontological boundaries. Anthropocentrism has provided order and structure to humans’ understanding of the world, while unavoidably expressing the limits of that understanding. This collection explores the assumptions behind the label ‘anthropocentrism’, critically enquiring into the meaning of ‘human’.
Creating Urban Game Environments in 3ds Max is a practical guide to building 3D cityscapes for games. In this course, author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques.
Retail Environments Magazine May/June 2011
English | 99 Pages | 22MB | True PDF
The magazine is brought to you by A.R.E. (The Association for Retail Environments). A.R.E. advances the retail environments industry and our member companies by spotlighting the best and brightest, fostering solutions to common challenges, providing industry-focused education and information, and connecting the people shaping retail today-retailers, designers, store fixture and visual merchandising suppliers, and other equipment and materials suppliers.