Cubebrush - Zbrush for Hard Surface Design
English | 3h56m | Audio: aac, 48000 Hz, 2 channels, s16, 235 kb/s (und)
Video: h264, yuv420p, 1920x1080, 2912 kb/s, 29.97 fps(r) (und) | 2.44GB
In this Master Lesson, instructor Tom Paul goes through and explain the entire process of creating a hard surface robot head design for video games or films. This lesson will be done in ZBrush, Keyshot and Photoshop and will cover all the steps from the initial blockout in ZBrush to the rendering and final compositing.