VTC.COM Toon Boom Studio 3.5 Training-HELL | ISO | 349 MB
Toon Boom Studio 3.5 is an industry standard 2D animation application. Used to create animation for film, television and the Web, this powerful software allows users to bring their stories and artwork to life. In this VTC course, Dwayne Ferguson, a professional animator and television art director, shows users step by step, how to get the most out of this powerful software. Users will learn how to navigate the Toon Boom interface, animation principals and technique, how to use external applications to bring special effects into scenes, and much more. To get started today, simply click on one of the Toon Boom Studio 3.5 lessons.
Total Training Online Adobe After Effects CS3 Advanced-HELL | ISO | 1.44 GB
Get ready to dive in deeper than basic editing and compositing with these entertaining and educational videos on the advanced feature set in After Effects. YouÆll explore the 3D environment to understand better how to work with 3D cameras and add realistic lighting and
shadows. Plus, test drive tools that you may have never ventured to try before, such as painting and keying. Ko wraps up the course with a closer look at the all new Puppetry and Shapes tools.
KURV STUDIOS Mudbox a Practical Guide-HELL | ISO | 635 MB
Mudbox 3D is the highly anticipated digital sculpting tool artists have been waiting almost a year for. Now that Mudbox is available, artists are looking to get up to speed on this new amazing application as quickly as possible.
Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing-HELL | ISO | 718 MB
The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop. In this final chapter, we begin by adding a new foreground shoreline and some rocks in the water. We pull elements from a photo using masking, fringe removal and warping. We then move to Maya to create a dynamic flock of birds that fly into frame. The bird effect is created from scratch including joints, skinning, looping animation, UVs, texturing, particle instancing, emitters, fields, expressions, lighting, rendering and the final composite of the Refinery Project.
Gnomonology Maya The Refinery Project 3 Rolling Sprite Fog-HELL | ISO | 621 MB
The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop.
In chapter three, animated fog is added to the Maya scene using volume emission, fields, sprites, expressions, disk caching, hardware rendering and motion blur. All necessary steps are discussed as we build the effect from scratch and integrate it into our composite. Final tweaks are added in After Effects including color correction, level adjustments, masking and movement.
Gnomology ZBrush Human Anatomy Female 2-HELL | ISO | 534 MB
In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.
Gnomology ZBrush Human Anatomy Female 1-HELL | ISO | 575 MB
In this instructional video Zack Petroc elaborates on his approach to digital
sculpting through the creation of a female character. Starting with a low resolution
box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character
and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0
showcasing a unique approach to developing surface, reading three dimensional form, and
establishing relationships between muscle groups. This lecture is intended for all students
and professionals who wish to strengthen their character work through furthering their
knowledge of human anatomy.
Storyline: It was once the source of life, light and warmth. But now the sun has turned the entire world into a baked and barren wasteland. Forests are scorched. Animal carcasses line the roads. Even the nights are dazzlingly bright. Maria, her little sister Leonie
CMIVFX Shake 4 3D Compositing DVD INTERNAL-HELL | BIN | 562 MB
We built this DVD to show you the WHOLE TRUTH about compositing. When working in a production pipeline, often source materials are coming from multiple applications and even multiple FX houses. Learn to bridge all the gaps in your workflow with file translations
from Cinema 4D, Maya, Boujou, PFTrack and Shake 4. See how all the products integrate quite well with each other, and allow you to get the results you need. We designed it this way to show you the worst case scenario, and how its not that bad after all. We have all the final footage for the Shake composites on the DVD-Rom.
CARTOON SMART Two Legged Walk Cycles-HELL | ISO | 359 MB
TITLE: Two Legged Walk Cycles
COMPANY: Cartoon Smart
DATE: MARS 28 2007
TYPE: Flash, CD
DISKS: 24X15MB
RELEASE INFO:
Learn how to create walk and run cycles with Flash
TITLE: Smooth Buttons
COMPANY: Cartoon Smart
DATE: MARS 28 2007
TYPE: Flash, CD
DISKS: 24X15MB
RELEASE INFO:
Learn how to design and code eye catching buttons in Flash. PLUS learn how to connect to popular carts!
GNOMONOLOGY MAYA The Refinery Project 2 Sky And Water Replacement-HELL | ISO | 884 MB
The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop. In chapter two, the original sky and static water of the refinery photo are replaced. Using Photoshop, we mask out the original sky, replace it, then color correct to match the lighting of the scene. For the water we use Maya's Ocean Shader to create animated water that integrates perfectly into our scene, including reflection of the backplate and shore/pier intersection through the use of camera projections.
GNOMONOLOGY MAYA The Refinery Project 1 Sprite Rendered Smokestacks-HELL | ISO | 901 MB
The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop. In chapter one, sprite rendered smoke is added to several of the refinery's smokestacks. Topics include: Importing the image plane, aligning the 3D camera, adding 3D reference geometry, volume emission, fields, sprite set-up, expressions, adjusting particle speed without changing behavior, hardware rendering separate elements, motion blur, particle disk caching, compositing, color correction and final integration.
GNOMONOLOGY MAYA Pixie Dust Using Sprites-HELL | ISO | 544 MB
Pixie dust... magical powder that emanates from the land of faery and those that inhabit it. Associated with Disney films, Pixie Dust also manages to find itself in movie theatre promos, bumpers, commercials and many video games.
FXPHD Shake 301 Advanced Shake I DVD-HELL | ISO | 1.06 GB
Professor Tahl Niran takes Shake to the next level -- rounding out our three levels of Shake courses. This term, he takes an in-depth look at advanced compositing via a project based approach. A very solid level of knowledge is assumed for the class, so it is suggested that you take the previous Shake courses before diving into the Advanced Shake course.