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Training 2d character animation in after effects The Best BY Scientist



Training 2d character animation in after effects | 645 MB


Learning should be a fun, satisfying, and even exciting experience. That's what we're aiming for here. We hope you enjoy this course and have a great time using your new skills to make wonderful stuff.

Training 2d character animation in after effects after effects MS software Graphics Design

22.05.2012 Scientist69.84 2

Men in Black Alien Crisis NTSC-WBFS The Best BY Scientist



Wii Games | Men in Black Alien Crisis NTSC-WBFS | 2.06 GB


It's your turn to suit up as the newest MIB recruit to eliminate the scum of the universe. Arm yourself with a full arsenal of iconic MIB weapons and head into the field with the mission to investigate and stop an evil alien plot to snatch up an ancient artifact that is the key to seizing control of the universe.

Men in Black Alien Crisis NTSC WBFS games wii games Action

22.05.2012 Scientist69.84 0

Lynda.com HTML5 Video and Audio in Depth-QUASAR Nicepics


Lynda.com HTML5 Video and Audio in Depth-QUASAR | ISO | 350 MB

HTML5 Video and Audio in Depth
Author: Steve Heffernan
In HTML5: Video and Audio in Depth, author Steve Heffernan contextualizes the state of HTML5 audio and video and shows how to embed media into a web page using HTML5. The course sheds light on configuring the new HTML5 audio and video tags, ensuring backwards compatibility by setting alternative playback methods, encoding the needed file formats, and building custom controls with JavaScript. Also included are tutorials on troubleshooting known issues and reviewing real-world examples of HTML5 audio and video. Exercise files accompany the course.

Lynda com HTML5 Video and Audio in Depth QUASAR Video Training

22.05.2012 congtu89114.76 0

Lynda.com Character Animation Fundamentals in 3ds Max with George Maestri Nicepics


Lynda.com Character Animation Fundamentals in 3ds Max with George Maestri | ISO | 1.17 GB

Character Animation Fundamentals in 3ds Max demonstrates the basic principles of character animation that help bring simple 3D characters to life. Starting with an overview of the character rig, author George Maestri provides guidelines for creating strong poses and explains how to animate from pose to pose in an organized fashion. The course also covers locomotion-animating realistic gestures, walks, and runs; explores the basics of facial expressions and dialogue; and culminates with an animated scene built entirely from scratch.

Lynda com Character Animation Fundamentals in 3ds Max with George Maestri Video Training

21.05.2012 congtu89114.76 0

Lynda.Com HTML5 Local Storage And Offline Applications In Depth-iRONiSO Nicepics


Lynda.Com HTML5 Local Storage And Offline Applications In Depth-iRONiSO | ISO | 306 MB

Introduction
Welcome Using the exercise files
00.01.Overview
Four types of storage
Understanding the architecture
Running applications offline
00.02.The.Web.Storage.Interface
Providing client-side storage
Understanding the Storage() interface
Persistent storage with localStorage
Keeping context with sessionStorage

Lynda Com HTML5 Local Storage And Offline Applications In Depth iRONiSO Video Training

21.05.2012 congtu89114.76 2

Mastering Displacement Maps in Maya 2012 Nicepics


Mastering Displacement Maps in Maya 2012
English | FLV | VP6F 645 kbps 15 fps | 1280x720 | MP3 96 kbps 44 KHz | 397 MB
Genre: elearning

We will learn how to take full advantage of the displacement rendering features of Maya, allowing us to render highly-detailed surfaces with little effort. Displacement maps are especially practical for users of ZBrush or Mudbox, who want to render their highly detailed creations in Maya with the utmost speed and efficiency. We will begin this tutorial by learning the basic steps of connecting your displacement maps and controlling the strength of your rendered displacement effects. From there, we will learn about Approximations, and the critically-important role they play in controlling the speed and quality of our rendered displacement effects. Along the way, we will help you identify and work through a number of common displacement-related issues that you may encounter when working on your own projects.

Mastering Displacement Maps in Maya 2012 Video Training

20.05.2012 congtu89114.76 0

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21.12.2012 UFO 34

Lynda.com Building Templates in Word-iRONiSO Nicepics


Lynda.com Building Templates in Word-iRONiSO | ISO | 178 MB

In this course, author Mariann Siegert shares how to harness the power of templates in Microsoft Word and create efficient and repeatable workflows. The course focuses on the basics of using and applying templates but also shows how to create custom templates with document property fields, macros, content controls, building blocks, and styles. Also discover how to create style set templates to make documents more efficient and consistent; use organizers to copy styles, macros, and Autotext between templates; modify the default Normal template; and create workgroup, global, and add-in templates to share with colleagues.

Lynda com Building Templates in Word iRONiSO Video Training

20.05.2012 congtu89114.76 0

In Movimento - May 2012 Hot Times


In Movimento - May 2012
Italian | 64 pages | PDF | 82.14 MB


In Movimento ebooks Magazines

19.05.2012 moazzam52.95 1
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Wanting – Everything In The World (2012) {iTunes Plus AAC M4A} shanefilan


Wanting – Everything In The World (2012) {iTunes Plus AAC M4A}
1CD | Format: M4A (AAC iTunes Plus ~ vbr 256kbps) | Release: Apr 24, 2012 | Label: Nettwerk
Genre: Pop, Rock | Size: 96MB (+3% Rec)


Wanting Everything In The World iTunes Plus AAC M4A music 2012 APunk RockSKA Dance Eurodance Pop

19.05.2012 shanefilan4.34 0

Xtrain RPG Concept Illustration In Painter X-ABORTIONSAREFORBABIES Nicepics


Xtrain RPG Concept Illustration In Painter X-ABORTIONSAREFORBABIES | ISO | 273 MB

This series gives thorough tour of CorelÆs digital painting software program, Painter X.
Students learn how to utilize and manipulate all of the tools offered, including the mixing palette, color wheel, brushes, eyedropper, clone brush, and vector tools. The student is also shown how to customize the program to their individual needs. A demonstration of real life media and paper is shown to compare CorelÆs digital versions found in the program. These media can be digitally altered to manipulate size, opacity, grain, saturation, jitter, and bleed within the program, giving more control than the standard pen on paper. See how to use hardware such as a Wacom tablet or special pen tool. Finally, a full portrait is digitally painted.

Xtrain RPG Concept Illustration In Painter X ABORTIONSAREFORBABIES Video Training

19.05.2012 congtu89114.76 0

Modeling Hard Surface Curvature in 3ds Max [2012 , ENG] quangvu168



Modeling Hard Surface Curvature in 3ds Max [2012 , ENG]
Language: English | 1h 12min | 782x646 | .Flv | Mp3 - 96Kbps | 429 MB
Genre: eLearning

In this course we will use the Graphite modeling tools to build a football helmet in 3ds Max.
A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We'll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you'll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects.


Modeling Hard Surface Curvature in 3ds Max IT Others Video Training

19.05.2012 quangvu16831.11 0

Sculpting a Realistic Bust in ZBrush [2012 , ENG] quangvu168



Sculpting a Realistic Bust in ZBrush [2012 , ENG]
Language: English | 6h:08 | 782x646 | .Flv | Mp3 - 96Kbps | 2.39 GB
Genre: eLearning

In this course, we will learn how to create a realistic human bust using ZBrush.
We will be creating this character entirely within ZBrush, so we will begin by using ZSpheres to create the base mesh for the head and upper torso. From there, we will be going through the process of reshaping and detailing facial features, and in doing so, we will be placing special emphasis on important topics such as proper facial proportions, understanding the importance and function of key facial muscles, understanding the effects of aging on the human face, and making sure we incorporate all of these critical concepts into our final character. We will also use a variety of tools and techniques within ZBrush to create several articles of clothing for our character.


Sculpting Realistic Bust in ZBrush IT Others Video Training

19.05.2012 quangvu16831.11 1

10 Ways to Improve Your Modeling in Maya [2010 , ENG] quangvu168



10 Ways to Improve Your Modeling in Maya [2010 , ENG]
Language: English | 1:30 | 782x646 | .Flv | Mp3 - 96Kbps | 506 MB
Genre: eLearning

At Digital-Tutors, we've found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
We'll talk about breaking down our modeling projects into manageable chunks. Then we'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up image planes. This course is meant for students that have some modeling experience and are familiar with some modeling tools but would like a few tips for creating a smoother workflow and getting better results.


10 Ways to Improve Your Modeling in Maya IT Others Video Training

19.05.2012 quangvu16831.11 0

Architectural Previsualization in Maya [2012 , ENG] quangvu168



Architectural Previsualization in Maya [2012 , ENG]
Language: English | 04:11:55 | 782x646 | .Flv | Mp3 - 96Kbps | 1.38 GB
Genre: eLearning

In this series of lessons, we will model and texture a 3d building and integrate it into a photographic plate.
Architectural visualization is an invaluable tool for being able to see a building, often inside and out, before constructing it in real life. Seeing structures in 3d will often highlight issues that may not be apparent when looking at drawings and plans. We'll start by building up the geometry of the two buildings from scratch, using many of Maya's modeling tools. We'll use deformers to create sweeping curves and we'll use existing geometry to add detail like balconies and rails. With the modeling complete, Kyle will take you through the process of adding materials and textures to the geometry. You'll also go through the necessary steps for adding appropriate lighting and setting up your renders. In the end, you'll have a nice final render with your custom built 3d building sitting in a real location.


Architectural Previsualization in Maya IT Others Video Training

19.05.2012 quangvu16831.11 0

12 Principles of Animation in Maya [2012, ENG] quangvu168



12 Principles of Animation in Maya [2012, ENG]
Language: English | 02:45:55 | 782x646 | .Flv | Mp3 - 96Kbps | 991 MB
Genre: eLearning

In this course, we will guide you through the 12 Principles of Animation in Maya.
Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What, in my character's movement, is missing that will enable it to be convincing and entertaining? These are a few questions that will be answered through this training, all with the help of these fundamental rules of animation.


12 Principles of Animation in Maya IT Others Video Training

19.05.2012 quangvu16831.11 0
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