Sculpting Integration Concepts in Maya and ZBrush
English | FLV | H264 980 kbps 15 fps | 1280x720 | AAC 128 kbps 48 KHz | 511 MB
In this course we will talk about the process of taking a low-resolution base mesh into a sculpting application for further detailing.
For our example we will be using ZBrush.
We'll talk about how the mesh should be prepared.
We'll also cover the transfer of the geometry back and forth between applications.
We'll also talk about sculpting methods, as well as UV layout and map creation.
Finally we'll cover both manual and more automatic ways of setting up your sculpted assets back in Maya.