We will learn how to take full advantage of the displacement rendering features of Maya, allowing us to render highly-detailed surfaces with little effort. Displacement maps are especially practical for users of ZBrush or Mudbox, who want to render their highly detailed creations in Maya with the utmost speed and efficiency. We will begin this tutorial by learning the basic steps of connecting your displacement maps and controlling the strength of your rendered displacement effects. From there, we will learn about Approximations, and the critically-important role they play in controlling the speed and quality of our rendered displacement effects. Along the way, we will help you identify and work through a number of common displacement-related issues that you may encounter when working on your own projects.
10 Ways to Improve Your Modeling in Maya [2010 , ENG]
Language: English | 1:30 | 782x646 | .Flv | Mp3 - 96Kbps | 506 MB Genre: eLearning
At Digital-Tutors, we've found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
We'll talk about breaking down our modeling projects into manageable chunks. Then we'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up image planes. This course is meant for students that have some modeling experience and are familiar with some modeling tools but would like a few tips for creating a smoother workflow and getting better results.
In this series of lessons, we will model and texture a 3d building and integrate it into a photographic plate.
Architectural visualization is an invaluable tool for being able to see a building, often inside and out, before constructing it in real life. Seeing structures in 3d will often highlight issues that may not be apparent when looking at drawings and plans. We'll start by building up the geometry of the two buildings from scratch, using many of Maya's modeling tools. We'll use deformers to create sweeping curves and we'll use existing geometry to add detail like balconies and rails. With the modeling complete, Kyle will take you through the process of adding materials and textures to the geometry. You'll also go through the necessary steps for adding appropriate lighting and setting up your renders. In the end, you'll have a nice final render with your custom built 3d building sitting in a real location.
12 Principles of Animation in Maya [2012, ENG]
Language: English | 02:45:55 | 782x646 | .Flv | Mp3 - 96Kbps | 991 MB Genre: eLearning
In this course, we will guide you through the 12 Principles of Animation in Maya.
Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What, in my character's movement, is missing that will enable it to be convincing and entertaining? These are a few questions that will be answered through this training, all with the help of these fundamental rules of animation.
Creating Realistic Eyes in Photoshop and Maya
Language: English | 1:49 | 792x656 | WMV3 | Mp3 - 64Kbps | 987 MB Genre: eLearning
In this series of lessons you will learn how to texture and render natural-looking eyes, using Photoshop and Maya.
When you create Hight quality of life of the hero is clear the importance of the eye. In fact, the eye is one of the most important aspects for a natural-looking, lively character. During the course you will learn how to create highly realistic texture of the eye from scratch using Photoshop, in a way that gives a high degree of transformability, control color variations and other details. When the texture is created, go to the Maya, which will be discussed shading and rendering techniques that can give the eye a highly realistic final form. Along the way, will explore tips and techniques that can be used, and in Photoshop, and Maya to create a living hero of the eye.
Compositing 3D into Video in Maya and Nuke
Language: English | 2 hrs 44 min | 782x646 | .Flv | Mp3 - 96Kbps | 938 MB Genre: eLearning
In this series of lessons we'll learn how to take the output from a motion tracker app and import a 3D model and light, render and composite it into our original footage in Nuke.
We'll begin this project by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We'll then bring in our 3d object and learn how to place it in our scene. We'll then learn how to create ground geometry and create lighting that matches our original shot. We'll then create multiple render passes and layers to make compositing much easier. After we render, we'll jump into Nuke and learn about such topics as shadow matching, color matte usage and various techniques to match our 3d render with our live action back-plate. We'll finish with a global color correct and add realistic motion blur to finish our shot.
Digital Tutors - Introduction to Maya 2011 [2010 , ENG]
Language: English | 00:45:55 | 782x646 | .Flv | Mp3 - 96Kbps | 3.46 GB Genre: eLearning
In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.
In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form really good habits so you can have a successful future using Maya.
Digital Tutors - Introduction to Maya Fur 2010
Language: English | 1 hrs 38 min | 784x656 | . Flv | Mp3 - 96Kbps | 465 MB Genre: eLearning
In this series of lessons we'll explore the fascinating Maya Fur toolset.
We will spend most of our time with the core node of this system the Fur Description. This course is a perfect review of the fur description for those of you who are already using Fur as well as a perfect overview for new artists using Fur for the first time. We will go through the process of loading the plugin and go through each of the attributes one by one in the Fur Desc. Node. By learning more about what the individual attributes do you will be armed with the knowledge to tackle your own fur projects. This is the first part of a 2 part series covering the fur system in Maya.
Character Rigging for Production in Maya 2011
Language: English | 9:37 h | 782x646 | .Flv | Mp3 - 96Kbps | 3.03 GB Genre: eLearning
In this course, we will cover tools and techniques for setting up character rigs in Maya.
Step by step, we'll construct a control rig that is robust and animator-friendly. We'll learn everything from proper joint placement and techniques for correcting a joint's orientation to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. We'll also learn how to build some fun MEL tools that will help speed up our workflow, bringing that time back into constructing our control rigs with the best methods.
Modeling Architectural Destruction in Maya 2009
Language: English | 1 hrs 57 min | 784x656 | VP6F | Mp3 - 96Kbps | 719 MB Genre: eLearning
In this series of lessons we're going to use a variety of modeling tools and techniques to create damage effects using a building.
Damaging 3d models presents some interesting challenges and creates new issues from a modeling point of view. Perhaps you now need to build an engine because a shot calls for the hood of your CG car to be damaged. Or the walls of your set have been damaged, displaying their inner structure. We'll cover some basic techniques for adding the needed resolution to the models. We'll talk about how different types of materials react to damage - wood vs. metal or concrete. We'll cover methods for breaking apart pieces of geometry as well as dressing the set and using dynamics to add rubble very quickly. Once done, you'll be able to apply what you've learned and start destroying your own 3d models.
Over the course of these lessons, we'll take a detailed look at each of the Constrain commands and how each of them can be used to speed up our workflow.
Lynda.com - V-Ray 2.0 for Maya Essential Training | ISO | 1.2 GB
This course introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools, such as irradiance mapping, fur and hair textures and shaders, and stereoscopic 3D rendering. The course covers critical concepts such as creating basic materials, image sampling, color mapping, subdivs, and lighting, as well as the Render Elements, RT, and physical rendering workflows in V-Ray. Exercise files are included with the course.
Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing-HELL | ISO | 718 MB
The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop. In this final chapter, we begin by adding a new foreground shoreline and some rocks in the water. We pull elements from a photo using masking, fringe removal and warping. We then move to Maya to create a dynamic flock of birds that fly into frame. The bird effect is created from scratch including joints, skinning, looping animation, UVs, texturing, particle instancing, emitters, fields, expressions, lighting, rendering and the final composite of the Refinery Project.
Gnomonology Maya The Refinery Project 3 Rolling Sprite Fog-HELL | ISO | 621 MB
The Refinery Project is a four chapter tutorial that demonstrates, in real-time, how to bring a static image to life in seven hours. Starting with a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop.
In chapter three, animated fog is added to the Maya scene using volume emission, fields, sprites, expressions, disk caching, hardware rendering and motion blur. All necessary steps are discussed as we build the effect from scratch and integrate it into our composite. Final tweaks are added in After Effects including color correction, level adjustments, masking and movement.
i3D Introduction To Maya Softimage XSI Conversion-NoPE | ISO | 497 MB
This training is for Maya artists interested in learning SOFTIMAGE|XSI. In a fast but effective way you will quickly start working in SOFTIMAGE|XSI just as if you were working in Maya. Learn how to use your skills in SOFTIMAGE|XSI as fast as possible.