Digital Tutors Removing Objects with Camera Projection in NUKE DVD-iNKiSO | ISO | 1.04 GB
In this NUKE tutorial, weÆll be entirely removing a foreground object using camera projection techniques. We'll create clean plates in Photoshop, then put them onto cards in NUKE to re-create the scene in 3D. We'll begin the tutorial by solving a 3D camera with the NUKEX camera tracker. Then we'll make the 3D scene more human readable and examine the card workflow. Then we'll use Photoshop to create a clean-plate of our primary foreground element. Then we'll learn techniques for matching a card to our 3d footage. For here we will repeat the process a number of times for the rest of the foreground sign, the background sign and even the walls. Along the way we will encounter issues and examine ways to fix or get around these common problems. We'll finish the tutorial with a shot that has the object completely removed
Softgroup .Net Data Objects is a set of .Net classes that gives to developers powerful objects for accessing, editing, and updating data from a wide range of databases throw a a unique driver interface. With Softgroup .Net Data Objects developers can especially easy migrate old data-oriented projects that use Microsoft ActiveX Data Objects (ADO) to Microsoft ADO.NET technology based on .NET Framework without rewriting many lines of code. In fact in order to facilitate the migration of source code Softgroup .Net Data Objects contains most of same objects (with most same Properties and Methods) of Microsoft ADO (Connection, Recordset, Fields, Field etc.)
Photo Objects Eraser (formerly Inpaint Tool) is inteded for image retouching or for removing unwanted objects from the photo. It can be used to retouch scratches, wires or damaged boards in your photos. It's able to complete missing edges in panoramic photos.
Photo Objects Eraser (formerly Inpaint Tool) is inteded for image retouching or for removing unwanted objects from the photo. It can be used to retouch scratches, wires or damaged boards in your photos. It's able to complete missing edges in panoramic photos.
Elliot B. Koffman, Paul A. T. Wolfgang, "Objects, Abstraction, Data Structures and Design: Using C++"
832 pages | W..ey | 2006 | ISBN: 0471467553 | PDF | 14 MB
When it comes to writing code, preparation is crucial to success. Before you can begin writing successful code, you need to first work through your options and analyze the expected performance of your design. That's why Elliot Koffman and Paul Wolfgang's Objects, Abstraction, Data Structures, and Design: Using C++ encourages you to Think, Then Code, to help you make good decisions in those critical first steps in the software design process.
Starting Out with C++: From Control Structures through Objects By Tony Gaddis
1242 Pages | Publisher: Add[iso].n W[e.sl]ey; 7 edition 2011 | ISBN: 0132576252 | PDF | 65 MB
Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”–but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.
Christopher W. Tyler, "Computer Vision: From Surfaces to 3D Objects"
292 pages | Ch..man and H.ll/C..C | 2011 | ISBN: 143981712X | PDF | 6,8 MB
The typical computational approach to object understanding derives shape information from the 2D outline of the objects. For complex object structures, however, such a planar approach cannot determine object shape; the structural edges have to be encoded in terms of their full 3D spatial configuration.
This title is a comprehensive set of visual descriptions of deep-sky objects visible from the northern hemisphere. It is a record of the most extensive and systematic visual survey of the sky ever done in modern times. 3,000 deep-sky objects are listed with short descriptions of the visual appearance in the author's powerful binocular telescope. Objects in the book are organized by position for easy identification of unknown targets. Full indexes by catalog numbers and names allow searches for specific objects.
Mike Inglis, "A Field Guide to Deep-Sky Objects"
278 pages | Spr ger | 2012 | ISBN: 146141265X | PDF | 1,7 MB
This star guide enables amateur astronomers to focus on a class of object, and using an observation list that begins with the easiest object, find and move progressively over a period of months to more difficult targets. Includes detailed descriptive summaries of each class of object.
Ambient Intelligence with Microsystems: Augmented Materials and Smart Objects
426 pages | Sep 22 2008 |ISBN: 0387462635 | PDF | 11.5 Mb
Augmented Materials and Smart Objects investigates the issues required to ensure technology platforms capable of being seamlessly integrated into everyday objects, particularly the requirements for integrated computation and MEMs sensors, System-in-a-package solutions, multi-chip modules, the impact of the trend towards embedded microelectronic electronics sub-systems, novel assembly techniques for autonomous MEMs sensors, as well as practical performance issues that are key to the AmI concept.
Design noir: the secret life of electronic objects
145 pages | Sep 22 2010 |ISBN: 3764365668| PDF | 5.5 Mb
Dunne and Raby investigate the real physical and cultural effects of the digital domain, demonstrating that mobile phones, computers and other electronic objects such as televisions profoundly influence people's experience of their environment. Their ideas have important implications for architecture and design. In this, their first major book, they introduce their extraordinary new way of thinking about objects, space and behaviour to a broad audience.
Java How to Program: Late Objects Version
2010 | 1184 | ISBN: 0136123716 | PDF | 20 Mb
The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study.