In this tutorial, we will learn about the animation process of the transforming robot. Throughout these lessons, we’ll cover the workflow used to animate the robot while breaking down each stage of the performance from beginning to end. We’ll also modify the robot’s rig with add-ons for more control. By the end of the course, you’ll have the understanding needed to animate your own transforming robot.
In this Professional Series course, we will explore some the techniques and concepts involved in creating a 3D camera animation from footage in NUKEX and cleaning up our footage for later compositing. This specific high-level course was designed to evolve your workflows and give you an in-depth look at creating a complete match move from scratch in NUKEX. The objectives for this fast-pace, intensive course include creating a 3D camera and scene to pass off to the 3D department and create a better piece of footage to give to the final compositors. By the end of this training, you’ll have the ability to track your own shots in NUKEX and solve many common match moving and plate cleanup problems. Before we start, I recommend you have experience using NUKE and Maya. We will be moving at a quick pace, so if you’re an artist not used to either of these applications, we have many courses to get you started and improve your skillset.
In this tutorial, we will learn the methods that were used to rig the transforming robot.
Throughout these lessons, we will learn the tools and techniques used in the setup process of both our robot and truck. The goal is to break this complex idea down into a simple, and manageable form. We'll cover the rigging process in its entirety, and along this journey, we'll be introduced to several tools that will help make this all come together efficiently.
By the end of the course, you'll have the set of skills needed to rig your own transforming robot.
Instructor Markus Hammarstedt goes through the entire pipeline of taking several motion capture data files and creating a complex final scene.
He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder.
From there he goes into assigning the bones and creating the bind pose.
Next, he assigns the markers to an actor and takes that actor to retarget the motion capture to the character.
Markus then takes the raw Mocap animation and selects the sections to use in the scene and create clips out of them.
Transforming Robot Production Pipeline Volume 7 and 8 | ISO | 2.36 GB
Transforming Robot Production Pipeline Volume 7 - Match Moving
We will explore some the techniques and concepts involved in creating a 3D camera animation from footage in NUKEX and cleaning up our footage for later compositing.
This specific high-level course was designed to evolve your workflows and give you an in-depth look at creating a complete match move from scratch in NUKEX.
The objectives for this fast-pace, intensive course include creating a 3D camera and scene to pass off to the 3D department,
and create a better piece of footage to give to the final compositors.
By the end of this training, you'll have the ability to track your own shots in NUKEX and solve many common match moving and plate cleanup problems.
Transforming Robot Production Pipeline Volume 4 and 5 Robot modeling and Texturing
English | FLV | VP6F 1144 kbps 15 fps | 1280x720 | MP3 96 kbps 44 KHz | 2.56 GB Genre: elearning
Transforming Robot Production Pipeline Volume 4:Robot modeling
Duration: 2 hrs. 34 min.
Release Date: April 1, 2012
Author: Multiple Authors
Required Software: Maya 2012, TopoGun, ZBrush 4, 3ds Max 2012
In this course we will cover the steps involved in building the robot portion of our transforming robot series. This specific high-level course was designed to evolve your workflows, and give you some ideas to keep in mind as you go through the process of building the robot portion of your transforming robot.
Digital Tutors Pipeline Integration with Mudbox 2012 and Maya 2012 DVD-iNKiSO | ISO | 753 MB
In this tutorial we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Mudbox and Maya are very complementary packages. Maya gives us the ability to build up our models, rig and animate them, and render them. But Mudbox allows us to use a much more artistic approach to shaping and sculpting our models. It also allows us to paint textures very quickly and with a lot of power. By leveraging these two applications together, we can really create a solid workflow. In this tutorial we'll look at ways to get geometry and textures back and forth between Maya and Mudbox.
Digital-Tutors - Match Moving and Compositing Pipeline in Maya 2011 and NUKE 6
Video: vp6f, yuv420p, 782x646, 1024 kb/s, 15.00 fps(r) | Audio: mp3, 44100 Hz, 1 channels, s16, 96 kb/s | 3.48GB Genre: eLearning | Language: English
In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to Nuke pipeline to create a finished shot. We'll begin this project by solving four of our shots in MatchMover and combining them in Maya into a cohesive 3d scene. Then we'll create our last camera in Maya and match it. Once all our camera are set-up, we'll learn how to model our object, create dynamics, animate, texture and render our scene. We'll then jump into Nuke to do some color treatment on our backgrounds and then composite our layers together. Now, this is a long project that will take some time to complete. If you get stuck or have any questions, please join our forums and ask. We check the forums often and have a very active and helpful community.
Digital Tutors - Match Moving and Compositing Pipeline
English | VP6F 782x646 | MP3 96 kbps | 3.47 GB Genre: eLearning
In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to Nuke pipeline to create a finished shot.
Digital-Tutors - Creative Development: Character Creation Pipeline in Maya and ZBrush with Safari Sosebee
English | Duration: 2h 07m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 1.14 Gb Genre: eLearning | Level: Advanced
In this Maya tutorial, we will learn how to create a creature image based on one camera while learning how to cheat certain details in Photoshop. This tutorial will go through all of the steps of the process of making a polished image of a creature character. We will learn the importance of each part to ensure that our image is appealing in the end.
Digital Tutors - Pipeline integration with Mudbox 2012 and Maya 2012
English | VP6F 1280x720 | MP3 96 kbps | 993 MB Genre: eLearning
In this series of lessons we will discuss a variety of ways that we can work efficiently between Mudbox and Maya. Mudbox and Maya are very complementary packages. Maya gives us the ability to build up our models, rig and animate them, and render them. But Mudbox allows us to use a much more artistic approach to shaping and sculpting our models. It also allows us to paint textures very quickly and with a lot of power. By leveraging these two applications together, we can really create a solid workflow. In this course we'll look at ways to get geometry and textures back and forth between Maya and Mudbox. We'll talk about new
i3d - Next-Gen Game Development with Unity3D Vol II-3dsMax and ZBrush Production Pipeline
English | MP4 H.264 1280 x 720 | 2 hr.26 min. | + Exercise files | 573 MB
This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity game engine, Autodesk 3dsMax, and ZBrush. Users are shown professional methods and workflows to create realtime low polygon models, as well as using subdivision surfaces to create high resolution models, design philosophies, and game development concepts.
Integrating a Creature Rig Within a Production Pipeline
DVDRip | AVI / XviD 1183 Kbps | 512х368 | 29.97 fps | MP3 128 kbps | project files | 2.78 Gb Genre: eLearning
Presented by Jason Schleifer, Animator/Creature Technical Director at Weta Digital, this material was taped during a Siggraph MasterClass Seminar. Advanced MEL knowledge is not necessary for understanding all of the material presented in this DVD, but is extremely beneficial for utilizing these concepts to their fullest potential. Included with the 90 minute DVD are approximately 80 pages of valuable notes in PDF format, MEL scripts and many useful tips, tricks, and examples. For Autodesk|Maya.
FXphd - NUK214: Nuke and the VFX Pipeline
English | 1152x720 | 8 hours 26 mins | MOV | 3.45 GB
Gender: elearning
NUK214 is a project based course that solves real world challenges and provides insight and techniques in a visual effects workflow. The course is taught by ZERO VFX artists Charles LaPage, Jeremy Brown and moderated by longtime fxphd prof Sean Devereaux. NUK214 will cover the key skills that artists need to have for success on the job, this includes the common daily tasks every artist needs to know, from advanced clean-up and paint work to Nuke 3D environment creation, all the way to macro/gizmo tools to make artist's daily routine simpler and more powerful.
Infiltrator Production Pipeline Volume 7 - Compositing in NUKE
English| FLV 1280 x 720 | 4 hr.26 min | + Exercise files | 2,07 GB Genre: Elearning
In this series of lessons we will learn how to use NUKE to re-assemble our Maya render passes, integrate them with our background plates and add some special effects. Using NUKE to composite gives us an incredible amount of creative control over the final look of our shot.