The Techniques Of Neville Page Rendering Flesh-YYePGiSO | BIN | 740 MB
In this lecture, Neville leads you methodically through the process ofcreating a wet, fleshy creature. First emphasizing the importance of reference, the properties of fleshy surfaces are deconstructed. Nevilleteaches how to create custom brushes by sampling from an image, how to define the diffuse, specular and translucent qualities of flesh, and healso provides a thorough reflectivity demonstration. Leaving little to chance or guesswork, through process and technique, Neville illustratesthe ways in which he achieves his characterAs disturbingly real skin textures.
Professional Series - Painting and Rendering in ZBrush
English | FLV | VP6F 768 kbps 15 fps | 1280x720 | MP3 96 kbps 44 KHz | 1 GB Genre: elearning
This tutorial was designed to evolve your workflows, and give you some concepts to keep in mind as you paint and render your creatures in ZBrush.
The objectives for this fast-pace tutorial include looking at several updated workflows and techniques for quickly painting your models and adding hair, fur, and feathers.
Digital Tutors - Exterior Rendering Techniques with mental ray and Maya | ISO | 756 MB
The series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in Maya. We will begin the tutorial by learning how to set up a realistic outdoor illumination source, and how to simulate physically-accurate light behavior within our scene. We will then discuss the importance of incorporating a proper linear workflow into our pipeline, which includes using gamma-correction on our textures and materials within Maya. We will also see how we can use a post application like Photoshop to add some finishing touches to our final render with a minimal amount of effort. By the time you complete this course, you will be much better prepared to overcome many of the common challenges faces when rendering an outdoor environment in Maya.
In this Professional Series course, we will explore some the techniques and concepts used during the lighting and rendering of our transforming robot project. In Volume 9 of this ‘Transforming Robot Production Pipeline’ series, we will discuss the techniques that were used and some of the issues that were encountered during the lighting and rendering of this transforming robot project. We will look at how we went about matching the lighting between our CG and live-action elements, setting up our materials and textures, and rendering all of the passes and other information that our compositing artists will be using during Volume 10 of this series.
Creative Development - Rendering a Cowgirl Character in Maya and Photoshop
English | FLV | VP6F 803 kbps 15 fps | 1280x720 | MP3 96 kbps 44 KHz | 822 MB Genre: elearning
We will begin these lessons with the final result from the Creative Development: Modeling a Cowgirl Character in Maya and Silo with Antony Ward tutorial.
We will continue on with our cowgirl character and take her to the next level.
By adding color, light and texture we will bring her to life all while sharing some essential time-saving tips.
Starting in Maya, we will explore how to light the scene before we apply and adjust a series of shaders to add a splash of color.
FXPHD Maya Lighting And Rendering DVDR-W3D | ISO | 1.54 GB
This course, taught by Matt Leonard, is going to be slightly different from our other Maya offerings because we’re going to be working alongside a new and very exciting project called ‘Moving Day’. This short film is being directed by award wining director Jason Wingrove. ‘Moving Day’ tells the story of a young girl and her fight against the fairies who inhabit the garden of her new home. Our short film is literally being produced throughout the term and we’ll have first hand experience of working in post during a live project.
3ds Max Rendering Techniques with Christopher Nichols - Speed vs Quality in Vray
English | MOV | SVQ3 1356 kbps 15 fps | 1024x768 | AAC Mono 22 KHz | 264 MB Genre: elearning
If there is one thing that can truly control the balance of speed versus quality in Vray it is image sampling. Image sampling is basically part of anti-aliasing. This tab can take your renderings from 20 second quick tests to 30 minute high quality renders without having to adjust any other aspect of the rendering. They control anything from fine detailed textures, to glossy reflections and refraction, to aspects like depth-of-field and motion blur, all at once. This tutorial helps to make sense of each one and simplify the process. Control the quality of the rendering in the most efficient way.
Digital Tutors - Rendering Low Resolution Environments in Maya (2011) DVD
English | VP6F 782x646 | MP3 96 kbps | 998 MB Genre: eLearning
In this series of lessons we will explore a variety of techniques for creating realistic lighting which can also convey a sense of mood and atmosphere within Maya.
Throughout these lessons we will learn how to use lights and shading network modifications to create the appearance of real light sources, as well as using lights to call attention to particular areas of our scene. This course will be placing emphasis on efficient rendering practices, and some guidelines that you can use in your day-to-day work to help your renders proceed as quickly as possible. We will also take some time to learn how volume primitives and 3D textures in Maya can be used to create complex volumetric effects within our scene.
Digital-Tutors - Creative Development: Photorealistic Time-Lapse Animation and Rendering in Maya and modo with Martin Mayer
Language: English | Level: Advanced | Duration: 2h 38m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 1.25 Gb Genre: eLearning
In this tutorial we will learn the efficient use of tools and techniques for creation of a time-lapse video. Throughout these lessons we'll delve into the animated growth of a tree branch as a time-lapse video. We'll learn everything from modeling, texturing and shading to the animation and final compositing. By the end of this tutorial, you'll have a better understanding of how you can employ efficient and productive techniques for a time-lapse video that can be used when up against a tight deadline.
The Gnomon Workshop: 3ds Max Lighting & Rendering Techniques (Full Collection)
Language: English | Author: Jeff Patton | Software: 3ds Max | Video: .mov (1024x768) | Audio: AAC 48kbps | Completion Time: 15 hours + | 3.74 Gb Genre: eLearning
In this series of videotutorials examines in detail the various methods of working with tools 3ds max. In particular, Jeff Patton shows many techniques that will ensure quality results in the light of objects, interiors and exteriors. Also discussed in detail the mental Ray render settings to achieve maximum photorealistic result.
RENDERING MULTI PASSES In Maya And Fusion
English | MOV | H264 427 kbps 15 fps | 1280x720 | AAC 128 kbps 44 KHz | 1h05mns | 200 MB Genre: elearning
In this tutorial Christopher Emerson will take you through the beneficial technique that provides more artistic control and saves you render time. Christopher will cover Pass setup in Maya, compositing in Fusion. and various tips and tricks to achieve higher quality, animation friendly results. Maya 2009 and up is required, but any professional compositing software can be used.
Gnomonology Rendering Multiple Passes In Maya-BDS | ISO | 148 MB
In this tutorial Christophe Desse shows us how he uses Maya's Render Layers to give him more control over his final render. Using a real life production-ready scene file, Christophe covers Render Layers, Masks, Ambient Occlusion and settings for Mental Ray. This tutorial also includes all the files necessary for you to follow along and create your own hot-rod render.
cmiVFX releases Softimage - Lights, Rendering and Passes
File .WebM | Genre: Video Training | 1017.27 MB
This course focus on a physically correct approach to lighting inside of Softimage. As the viewer, you will learn important concepts like Linear Workflow, Light Decay, Hard and Soft Shadowing, and the different kinds of lights we have in real life so you never have to use ugly hacks in rendering again. The use of a real production scene will be a great opportunity for everyone to understand how lighting can set the mood of the scene, and how to avoid common rendering bottlenecks. As the cherry on top of our CG cake, you will understand how the use of Softimage’s powerful passes system can leverage your work in the compositing stage, and how you can use Softimage's FXTree to solve preComp issues in your pipeline.
Digital-Tutors - Creative Development: Photorealistic Shading and Rendering in Maya and modo with Martin Mayer
3h 01m | Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 1.5GB Genre: eLearning | Language: English | Level: Advanced
This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. While this series of tutorials is not a step-by-step guide, they instead offer an in-depth look at the key aspects of production that goes into creating realistic-looking shots that would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications.