Rigging posts results 1-15 from 155

 
  • Lynda - Rigging a Quadruped in Maya
    Lynda - Rigging a Quadruped in Maya
    English | 1h 56m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 902 MB
    Genre : eLearning

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  • Cinema4dtutorial.net Xpresso Rigging Mechanical Robot
    Cinema4dtutorial.net Xpresso Rigging Mechanical Robot
    English | AVC1 1280x720, 25.00 fps | AAC 44.1 KHz | 102MB
    Genre: eLearning

    In this tutorial , we will learn how, how to do the rigging in cinema 4d tutorial, for this process we use a very simple tool that is the xpreso which we have two different versions from the cinema 4d r14 for forward. We also teach how to do the cabling system that sometimes we become a little more complicated. This robot is very used in movies such as Elysium, Robocop, and games like gear of war or halo.
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  • Digital Tutors - Introduction to Rigging in Maya 2015
    Digital Tutors - Introduction to Rigging in Maya 2015
    2h 44m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 874MB
    Genre : eLearning | Project Files Included

    In this set of tutorials we will learn about the amazing rigging tools inside of Maya.We’ll start by learning how to establish solid naming conventions to how to work with Maya’s joint and IK tools.
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  • FXPHD - HOU209: Dynamic Rigging in Houdini 13
    FXPHD - HOU209: Dynamic Rigging in Houdini 13
    Jens Martensson | January 2014 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1440x810, 23.98 fps | 1.9GB

    This course will use a small project to teach some of the new features of Houdini 13, mostly in DOPs, using Bullet Rigid Body Dynamics. New features for this release include the use of Packed Primitives and a much more straightforward workflow with constraints and glue. By the end of this course, we will have gone through the workflow with a sample project of crashing a plane, adding debris, smoke and fire.
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  • Getting Started with CAT Rigging Tools in 3ds Max
    Getting Started with CAT Rigging Tools in 3ds Max
    MOV | AVC 220kbps | English | 960x540 | 15fps | 2h 33mins | AAC stereo 96kbps | 295 MB
    Genre
    : Video Training

    Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) for 3ds Max, which offers preset character rigs as well as custom tools for creating a rig from scratch.
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  • CGWorkshops - Character Facial Rigging With Judd Simantov
    CGWorkshops - Character Facial Rigging With Judd Simantov
    English | 14 Jan 2013 - 11 Mar 2013 | flv | H264 1280x960 | MP3 2 ch 32 kbps | 12.1 GB
    eLearning
    Mirrors:Rapidgator - uploadable - Letitbit

    For seven years, Judd Simantov was the Lead Character Technical Director at Naughty Dog, working on gaming classics like the Uncharted series. Now he's here to share the secrets of succesfully rigging stylized faces and caricatures with you.
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  • Lynda.com - Facial Rigging in Maya

    Lynda.com - Facial Rigging in Maya
    English | Mar 26, 2014 | .MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 30.00 fps(r) | 718 MB
    Genre: E-learning

    Robust facial rigs are vital to character expression and a natural and necessary addition to any stable body rig. There are two primary approaches to facial rigging: shapes and joint-based setups.
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  • Digital Tutors – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation

    Digital Tutors – Indie Game Development Pipeline Volume 7: Boss Character Rigging and Animation
    English | 5h 53m | AVC 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 1.45 GB
    Genre: eLearning | Level: Intermediate

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  • Digital Tutors – Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation

    Digital Tutors – Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
    Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 15.00 fps | 3h 30m Level
    Beginner | Project Files Included | 1.56 GB[/b]

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  • 3Dquakers rigging PRO - 3Dsmax

    3Dquakers rigging PRO - 3Dsmax | 1.41 GB
    English | .mp4 | mpeg4, 1020x720, 25.00 fps | mp3, 22050 Hz, stereo, 56 kb/s | Author: Charbel Koueik
    Genre: eLearning | Duration: 4 hours 10mn | Platform: 3DS MAX 2008 and above

    RiggingPRO is the most advanced rigging training for 3DS MAX available anywhere. This training DVD covers FK IK blending, arm leg and spine stretching, automatic limb twisting, advanced foot roll, banking and much more.
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  • Mograph Techniques: Rigging a Robot Arm in CINEMA 4D | 363MB
    Duration: 1h 11m | Video: AVC (.mp4) 960x540 15fps | Audio: AAC 48KHz 1ch
    Genre: eLearning | Level: Intermediate | Language: English

    Learn to rig and animate a 3D robotic arm in CINEMA 4D. EJ Hassenfratz leads this project-based learning experience, which relies on C4D’s inverse kinematics (IK) tools.
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  • Digitaltutors Character Rigging with Deformers in Toon Boom Harmony Tutorial-keiso
    Digitaltutors Character Rigging with Deformers in Toon Boom Harmony Tutorial-keiso
    English | MP4 | H264 1289 kbps 15 fps | 1280x720 | AAC 32 kbps 44 KHz | 920 MB
    Genre: elearning

    Throughout the duration of this tutorial we'll create two deformation character rigs. We'll begin this process by examining the design of our first character followed by learning how we can rig different parts of our character with curve deformers. From here we'll learn how we can connect all of these deformation rigged body parts in the network view by establishing a hierarchy arrangement. Following this we'll examine the design of our second character and begin the process of rigging different body parts with bone deformers. Along the way we will also learn how to adjust the articulation points for bone deformers, apply additional deform modules, rig the parameter of a drawing, and apply additional deformers and swap them out on the same deformation layer.
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  • CmiVFX - Softimage Facial Retopo And Rigging For Animation 2012
    CmiVFX - Softimage Facial Retopo And Rigging For Animation 2012
    Year: 2012 | Author: Chris Tedin | Duration: 4:49:32 | Language: English | Video Format: FLV | Video: AVC, 1024x576, 16:9, 12 f / s, 550 kbit / s | Audio: AAC, 22,05 kHz, 38 kbit / s, 1 channel
    Mirrors:Rapidgator - Keep2share - Letitbit

    cmiVFX releases another great video hit with the launch of its Softimage ICE and ZBrush retopology workflow instructional solution. In digital animation, physical human animation can take you pretty far, but you won't achieve the final emotional "punch" without turning to the face for expression and emotion. So much is tied up in the face, and through its multiple levels of control through dozens of muscles and underlying bones, it is important to be able to make a solid structural head that is easy to animate. Using proven techniques of edge loops and solid understanding of human anatomy, we will take you through some of the more fundamental principles behind creating an effective head model and animation rig.
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  • Digital Tutors - Modeling a Character for Rigging and Animation in Softimage with Justin Marshall 2010
    Digital Tutors - Modeling a Character for Rigging and Animation in Softimage with Justin Marshall 2010
    Year: 2010 | Author: Justin Marshall | Duration: 3 hours 8 minutes | Video Format: FLV | Video: VP6F 782x646 15.00fps 1000kbps | Audio: MPEG Audio Layer 3 44100Hz mono 96kbps | Language: English
    Mirrors:Rapidgator - Keep2share - Letitbit

    In this series of lessons, we will learn how Softimage can be used to model an appealing, cartoony character in a way that allows for a wide range of movement and emotions when animating. When rigging and animating
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  • Digital Tutors - Rigging Wings in Softimage with Delano Athias 2011
    Digital Tutors - Rigging Wings in Softimage with Delano Athias 2011
    Year: 2011 | Author: Delano Athias | Duration: 2 hours 41 min | Video Format: FLV | Video: VP6F 1280x720 15.00fps 1000kbps | Audio: MPEG Audio Layer 3 44100Hz mono 96kbp | Language: English
    Mirrors:Rapidgator - Keep2share - Letitbit

    In this collection of lessons we will learn how to rig a wing in Softimage. In this course, we will learn how to rig a wing in Softimage. We will first cover some things to consider when constructing the control rig. From there, we will set up the wing, step by step, making sure the system we build will be sufficient to the needs of an animator. We'll also work with custom parameters and expressions to automate certain behaviors so the animator can work faster.
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