Getting Started with .NET Gadgeteer By Simon Monk
90 Pages | 2012 | ISBN: 1449328237 | EPUB + PDF | 16 MB
Learn how to quickly build cool electronic gadgets with .NET Gadgeteer. With the easy-to-follow instructions in this guide, you’ll tackle five fascinating projects, using Microsoft’s rapid prototyping Gadgeteer platform. There’s no soldering involved—you simply plug in modules that make gadget-building quick and easy.
Ideal for beginners, this book shows you how to work with modules and other hardware in the popular Fez Spider Starter Kit, and teaches you how to program your gadgets with Visual Studio C# Express and the .NET Micro Framework 4.1 SDK. You’ll soon learn a wide range of programming techniques along with the skills to design your own projects.
Getting Started with EDIUS 6 with Maxim Jago
Language: English | 03:15:00 | 1024x768 | MPEG-4 | AAC - 96Kbps | 1.24 GB Genre: eLearning
Getting Started with EDIUS 6 - Ultra-fast, multi-format editing. Nonlinear Editor Grass Valley EDIUS is an excellent choice, partly because of its fantastic mode in real time, support for multiple formats (which makes it perfect for broadcast news), and partly because it is one of the most convenient video editing systems on the market. In this video tutorial an experienced editor and trainer Max Iago explains all the basics of editing, workflows, and technologies needed to unlock the potential of EDIUS with its very powerful effects in real time, multi-format editing and support for multiple cameras.
Getting Started with Metro Apps: A Guide to the Windows Runtime By Ben Dewey
51 Pages | 2012 | ISBN: 1449320554 | EPUB + PDF | 7 MB
Get a head start on creating "Metro"-style apps for the approaching release of Windows 8. If you’re new to .NET programming, this introductory guide will quickly get you up to speed on the tools you need to build user interfaces with Microsoft’s new design language, code-named Metro. Learn how to use WinRT and the preview version of the upcoming Visual Studio release, and get tips and tricks for having your app published in the Windows Store.
Digital Tutors - Getting Started with Digital Painting in Photoshop CS5 | ISO | 1.01 GB
In this collection of lessons we will learn how an artist can get started painting digitally inside of Photoshop. We will begin by taking a quick tour around the user interface learning the location of important tools and panels. Next, we will learn how we can create and manage layers in Photoshop. From here we will dive into some of the most commonly used tools for digital painting, learning where they are and how they work.
Getting Started with InDesign CS5
Language: English | 02:07:23 | 782x646 | .Flv | 541 MB Genre: eLearning
In this series of lessons we will focus on getting you up and running quickly with InDesign.
We'll get started by learning how to setup a new document for our layout in InDesign. As part of the process of preparing our document we'll learn about things like master pages as well as columns, margins and guides.
Digital Tutors - Getting Started with Oceans in Maya V2012 BOOKWARE ISO-LZ0 | ISO | 382 MB
Inthis Maya tutorial well learn how to begin Mayas powerful Oceanfeatures. Using Maya Oceans, well be able to achieve quality resultswithin a matter of minutes. Well begin this project by learning thebasics of creating a Maya Ocean and what it is actually made of. Wellthen learn about attributes we need to set early in the project. Thenwell learn how to control the noisiness of waves and their length.After that, well create line graphs to change each waves height,turbulence and peak. Well finish the tutorial by adding foam andediting the color information of the shader.
Chris Walker, "Getting Started with Netduino"
100 pages | Ma.ke | 2012 | ISBN-10: 1449302459 | EPUB + PDF | 6 + 8,4 MB
Start building electronics projects with Netduino, the popular open source hardware platform that’s captured the imagination of makers and hobbyists worldwide. This easy-to-follow book provides the step-by-step guidance you need to experiment with Netduino and the .NET Micro Framework.
Getting Started with Fluidinfo By Nicholas J. Radcliffe, Nicholas H. Tollervey
138 Pages | Publisher: O'R[eil]ly Me[dia] 2012 | ISBN: 1449307094 | EPUB + PDF | 3 MB + 10 MB
Imagine a public storage system that has a place online for structured data about everything that exists—or that could exist. This book introduces Fluidinfo, a system that enables you to store information about anything, real or imaginary, in any digital form. You’ll learn how to organize and search for data, and decide who can use, modify, and extend what you’ve contributed.
Getting Started with OAuth 2.0 By Ryan Boyd
80 Pages | Publisher: O'R[eill]y M[edi]a 2012 | ISBN: 1449311601 | EPUB + PDF | 3 MB + 6 MB
Whether you develop web applications or mobile apps, the OAuth 2.0 protocol will save a lot of headaches. This concise introduction shows you how OAuth provides a single authorization technology across numerous APIs on the Web, so you can securely access users’ data—such as user profiles, photos, videos, and contact lists—to improve their experience of your application.
Getting Started in Digital SLR Photography 2nd Edition
English | 130 Pages | PDF | 66.17 MB
If you’ve ever looked at professional images and wondered how they were created, this guide is for you! Packed with easy to grasp information, tips and advice, you’ll not only get to grips with the various types of digital SLRs available, but through learning how to master various basic and professional techniques along with key accessories such as lenses and flashguns, you’ll develop the core skills and knowledge vital to becoming a better photographer.
If you’ve ever looked at professional images and wondered how they were created, this guide is for you! Packed with easy to grasp information, tips and advice, you’ll not only get to grips with the various types of digital SLRs available, but through learning how to master various basic and professional techniques along with key accessories such as lenses and flashguns, you’ll develop the core skills and knowledge vital to becoming a better photographer.
Lynda.com - Photoshop CS4 Getting Started (2008) | ISO | 910 MB
The release of Adobe's all-purpose image editor makes Photoshop CS4 the ultimate digital darkroom. In Photoshop CS4 Getting Started, Deke McClelland introduces the new features in CS4 while emphasizing core concepts like adjusting brightness and contrast, burning and dodging, straightening, cropping,and resizing. He shares his techniques for retouching portraits, reducing noise, and sharpening detail. Other key Photoshop features, such as working with text layers, adding metadata, and web optimization, are also introduced. Exercise files accompany the course.
Lynda.com - Illustrator CS4 Getting Started (2008) | ISO | 280 MB
Even as its features multiply with each new version, the enduring popularity of Illustrator stems from its foundation as a powerful and flexible vector drawing tool. In Illustrator CS4 Getting Started, Deke McClelland provides a concise but thorough examination of core Illustrator concepts: stroke, fill, and path; scaling and rotating; layers and guides, and he demonstrates several techniques for working with type. Deke also addresses many of the new features in CS4, including the refined interface, multiple artboards, more-powerful gradients, and the Blob brush. Exercise files accompany the course.
Lynda.com - Flash CS4 Professional Getting Started (2008) | ISO | 285 MB
Flash CS4 Professional Getting Started explores the many creative projects made possible by this powerful and flexible tool. Todd Perkins demonstrates the updated interface and explains Flash fundamentals, including drawing tools, objects, and symbols. He shows how to work with vectors, bitmaps, audio, and video. Both new and established animation features are explored, including bones, shape and motion tweens, and the Flash Timeline. Todd also introduces Actionscript 3.0 and some of the ways it can be used to add interactivity to a project. Example files accompany the course.