Modeling a Human Marionette in Softimage and ZBrush
English| Release Date: May 1, 2012| Duration: 5 hrs. 34 min. Author: Daniele Angelozzi| Required Software: ZBrush 4R3, Softimage 2012
FLV| Video: vp6f, yuv420p, 1280x720, 15.00 fps(r)| 2.31GB Audio: mp3, 44100 Hz, mono, 96 kb/s
In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
Sculpting a Realistic Bust in ZBrush [2012 , ENG]
Language: English | 6h:08 | 782x646 | .Flv | Mp3 - 96Kbps | 2.39 GB Genre: eLearning
In this course, we will learn how to create a realistic human bust using ZBrush.
We will be creating this character entirely within ZBrush, so we will begin by using ZSpheres to create the base mesh for the head and upper torso. From there, we will be going through the process of reshaping and detailing facial features, and in doing so, we will be placing special emphasis on important topics such as proper facial proportions, understanding the importance and function of key facial muscles, understanding the effects of aging on the human face, and making sure we incorporate all of these critical concepts into our final character. We will also use a variety of tools and techniques within ZBrush to create several articles of clothing for our character.
Professional Series - Painting and Rendering in ZBrush
English | FLV | VP6F 768 kbps 15 fps | 1280x720 | MP3 96 kbps 44 KHz | 1 GB Genre: elearning
This tutorial was designed to evolve your workflows, and give you some concepts to keep in mind as you paint and render your creatures in ZBrush.
The objectives for this fast-pace tutorial include looking at several updated workflows and techniques for quickly painting your models and adding hair, fur, and feathers.
Professional Series - Creature Concepting in ZBrush 4R2
English | FLV | VP6F 1066 kbps 15 fps | 1280x720 | MP3 96 kbps 44 KHz | 962 MB Genre: elearning
In this ZBrush tutorial, we will talk about methods for using some of the great tools available in ZBrush 4R2 to create creature concepts. We'll talk about using DynaMesh as an alternative to ZSpheres or ZSketching. It will allow us to quickly build up models, without having to worry about polygon count, topology, or stretched polygons. We'll also cover methods for creating pieces with ShadowBox and integrating those pieces quickly into our concept mesh. We'll also talk about adding finer details so we can get a more finished looking concept.
Gnomonology Zbrush Manimal 3D Sculpting Session-W3D | ISO | 588 MB
In these series of videos we will be taking a look at how to use ZBrush as a 3D digital sculpting tool. We will cover everything from working with brushes, using masks, posing our creature with the transpose tool, and 3D layers. The base torso mesh will be provided as an obj and the final sculpt will be provided as a .ZTL
Gnomology ZBrush Human Anatomy Female 2-HELL | ISO | 534 MB
In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.
Gnomology ZBrush Human Anatomy Female 1-HELL | ISO | 575 MB
In this instructional video Zack Petroc elaborates on his approach to digital
sculpting through the creation of a female character. Starting with a low resolution
box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character
and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0
showcasing a unique approach to developing surface, reading three dimensional form, and
establishing relationships between muscle groups. This lecture is intended for all students
and professionals who wish to strengthen their character work through furthering their
knowledge of human anatomy.
In this course we'll look at the basics of working with FiberMesh as well as a number of different scenarios in which it could be used.
We'll talk about creating grass and trees, fur, and different varieties of hair, and we'll go over many of the available grooming brushes.
Creative Development - Toon Image Creation in Maya and ZBrush
English | FLV | VP6F 1093 kbps 15 fps | 1280x720 | MP3 96 kbps 44 KHz | 441 MB Genre: elearning
In this tutorial we will learn how to create a stylized cartoon image and how certain details can be cheated in Photoshop.
Throughout these lessons we will focus on creating a polished image of a cartoon nature.
Doing still images for your personal portfolio is important because this builds a library of techniques that can be used later for production.
By the end of this tutorial we will have gone through all the steps required to learn the importance of each part so that our image is appealing in the end.
Creative Development - Creating a Gargoyle in 3ds Max and ZBrush
English | FLV | VP6F 585 kbps 15 fps | 1280x720 | MP3 96 kbps 44 KHz | 1.1 GB Genre: elearning
In this tutorial we will learn how to create a female demon gargoyle creature.
Throughout these lessons we will learn how to quickly create block out shapes such as our creature's wings, horns, cloth and other ornate pieces.
We will look at brushes that are used in a typical art pipeline as well as how to create custom brushes.
Using 3ds Max, we'll learn how to create chains that conform to the character's body using splines.
We will also take all the SubTool pieces in ZBrush to rig and pose our character in Transpose Master.
ZBrush Tools and Interface with Ryan Kingslien | ISO | 575 MB
An Overview of Topology in ZBrush
Sculpting in ZBrush, artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another.
So we're finally done with the anatomy series and I thought it'd be fun to hop over into polypainting with ZBrush 4R2.
This video is just to help you all understand how polypainting works and how to get going with it using different alphas, colors, brushes, etc.
Not much has changed with polypainting basics but at least you can put paint on different layers. You could actually do that before in ZB4.....There's just not blend modes like Mudbox that'll behave like Photoshop.
ZBrush is a hugely popular tool used by industry professionals around the world to create high quality detailed sculpts. In this eBook Mike Jensen gives us a detailed insight into some of the best features and methods for getting the most out of this versatile programme. Mike takes specific care to talk about some of the newer features that make this programme stand out from the rest including ZSketch, Quick Sketch and Hard Surface Sculpting which all help speed up the sculpting process, and present artists with tools that create new and exciting possibilities.
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination. Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.