Western Digital Unveils First SAS Interface HDD – S25
Western Digital announced today the debut of its new WD S25 2.5-inch traditional hard drive, featuring a SAS interface.
( Read More )
Gnomon Training Introduction To ZBrush 3 Interface And Workflow
Gnomon Training Introduction To ZBrush 3 Interface And Workflow | 1.7 GB
Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.
( Read More )
Designing Web Interfaces: Principles and Patterns for Rich Interactions
English | 332 pages | O'Reilly Media, Inc. (July 1, 2009) | ISBN: 0596516258 | PDF & CHM | 42.8 MB
Want to learn how to create great user experiences on today's Web? In this book, UI experts Bill Scott and Theresa Neil present more than 75 design patterns for building web interfaces that provide rich interaction.
( Read More )
Digital Vision - Global Interface
Digital Vision - Global Interface
50xJPEG~[5500X4000]-300 dpi | 299Mb
( Read More )
Handbook of Surface and Interface Analysis: Methods for Problem-Solving, Second Edition
English | 671 pages | CRC; 2 edition (June 24, 2009) | ISBN: 0849375584 | PDF | 21.3 MB
The original Handbook of Surface and Interface Analysis: Methods for Problem-Solving was based on the authors’ firm belief that characterization and analysis of surfaces should be conducted in the context of problem solving and not be based on the capabilities of any individual technique. Now, a decade later, trends in science and technology appear to have validated their assertions.
( Read More )
0
30.09.2009
Game Interface Design
By Brent Fox
Publisher: Course Technology PTR | 2004 | 232 Pages | ISBN: 1592005934 | PDF | 6.46 MB
( Read More )
Engineering the Bioelectronic Interface: Applications to Analyte Biosensing and Protein Detection
Engineering the Bioelectronic Interface: Applications to Analyte Biosensing and Protein Detection
by Jason J. Davis (Editor)
259 pages | Royal Society of Chemistry; 1st edition (September 2009) | 0854041656 | PDF | 5.5 Mb
Written by leaders in the field, this is the only book to focus on the generation of biosensing interfaces with analyses and control at the molecular level. Some of these are enzyme based, others associated with the generation of surfaces for protein-protein recognition. Summaries of state-of-the-art investigations into the interfacing of structurally complex molecular species with electrode surfaces are included along with their design, analysis and potential application. Studies into the "wiring" of biomolecules to man-made surfaces through the use of delocalised "molecular wires" or carbon nanotubes are detailed as are the application of surface chemical and genetic engineering methods to the construction of robust, orientated biomolecular monolayers.
( Read More )
0
19.09.2009
Interface Design for Mere Mortals For Mere Mortals
Interface Design for Mere Mortals For Mere Mortals
312 pages | CHM | May 19, 2007 | English | 0321447735 | 16,3 Mb.
( Read More )
Facebook Trims Fatty Interface, Builds Tagging Muscle
Opening Facebook isn't exactly a smooth experience if you happen to be using a cellphone or a dial-up connection, which is often the case in many parts of the world.
( Read More )
SE Interface Icon
SE Interface Icon
256x256 | 710 ICO and PNG | 96 dpi | 71.54 MB
( Read More )
Learning the Yahoo! User Interface library
380 pages | Packt Publishing (March 24, 2008) | 1847192327 | PDF | 5.43 Mb
Learning the Yahoo! User Interface Library introduces the popular open-source YUI JavaScript library and takes the user through each of the fully released components in detail looking at the classes that make up each component and the properties and methods that can be used. It includes a series of practical examples to reinforce how each component should/can be used.¿ Author Dan Wellman takes the reader from beginner to advanced-level YUI usage and understanding. This book is for web developers comfortable with JavaScript and CSS, who want to use the YUI library to easily put together rich, responsive web interfaces. No knowledge of the YUI library is presumed.
( Read More )
Advanced flash interface design ebook 2006
Flash began primarily as an animation tool for designers. Most marketing people shunned the tech-nology because of low plug-in adoption rates. Clients disapproved because of their narrow per-spective on usability. Flash wasn’t even an afterthought to most developers. And everyone else
considered Flash to be the next-level GIF animation—if they had heard of it at all. Things have cer-tainly changed in the industry and with Flash itself. Designers can achieve advanced motion graph-ics and interface design treatments akin to what is seen in movies and on television. Flash has a 98% install base. More clients recognize the potential success of doing something innovative and differ-ent using Flash. Developers can use Flash to create robust on-demand applications that rival any other application platform. And everyone else utilizes Flash to enjoy everything from websites, chat,music, and video across a wide range of connection speeds and platforms.
For a while, emphasis has been placed on getting application developers to migrate over to the Flash platform and use it to create their applications. During that transition, the perception of Flash
has morphed, and we designers have been turning into “creative developers” as we picked up these new programming skills. This latest version of Flash has reactivated its base: designers. Those design-
ers who stuck in there and believed in the Flash platform have earned front-row seats for the next evolution of the Internet—and this time it is very much influenced by Flash-based design and tech-nologies. Newer users who have the skills and talent for creating unique digital experiences will mul-tiply and fuel the flames of innovation in this field. Adobe’s purchase of Macromedia is but one indication as to how integrated Flash will become not only to the general Internet audience, but also to the products and workflow of professional designers and developers everywhere. Now Flash is becoming the all-in-one creation tool designers and developers alike have wanted for years.
This book is for design educators, students, and industry professionals who have experience with Flash and want to elevate their work to be more meaningful and memorable. It is for designers who want to jumpstart their knowledge of the program and get inspired for their own Flash projects.
And it’s for developers who are searching for reference material on creating attractive interfaces for their applications. Within the following pages you will be exposed to fresh ideas for interactivity and
interface design, learn tried-and-true workflow techniques for maximum efficiency, and gain insight into the new and powerful design features of the latest release. For the more advanced users, it will be a primer for important new features of the application, as well as offer professional insight on how to best implement them. And for every level of designer, it will break down sought-after visual effects for multimedia interface design into comprehensive, easy-to-follow steps.
( Read More )
Interface Oriented Design: With Patterns
ISBN: 0976694050 | 240 pages | July 2006 | PDF | 5 Mb
Interface Oriented Design explores how to develop robust, reliable software as a collection of interfaces that interact with each other.
You'll learn what polymorphism and encapsulation really mean, and how to use these ideas more effectively. See how to create better interfaces using agile development techniques, and learn the subtle differences between implementing an interface and inheriting an implementation. Take a fresh, modern view of Design By Contract and class responsibilities. Understand the basis of a service-oriented architecture, including stateful versus stateless interfaces, procedural versus document models, and synchronous versus asynchronous invocations.
Learn about the most useful patterns, including Proxy, Facade, Adapter, and Factory, as well categories of interfaces including service providers, information holders, and external world interfaces.
( Read More )


1368